Welcome to my portfolio! I’m a multidisciplinary real-time developer with experience in Technical Game Design, focused on building prototypes and production-ready gameplay systems. My work also includes delivering real-time cinematics through lighting, lookdev, and shot assembly, as well as live-action compositing for VFX.

Areas of Focus

Technical Game Design
Gameplay Systems • Prototyping • Combat • AI

Real-Time Cinematics
Lighting • Lookdev • Shot Assembly • VFX Integration

Use the links below to view examples of my work: