Technical Game Design

DEMO REEL

Demo Reel timestamps:

0:03 My Pet Hooligan - Gameplay system, weapons, enemy AI

0:42 Zuckbot Arena - Prototype, combat systems, character controller

1:00 BHB: BIOHAZARD BOT - All gameplay systems and content

1:22 Gravity System - Physics, character controller, multiplayer support

My work in Technical Game Design focuses on designing and implementing gameplay systems and prototypes in Unreal Engine (Blueprints) and Unity (C#). I build responsive mechanics and systems with an emphasis on moment-to-moment feel, clear player feedback, and production-ready implementation.

My background in 3D art and VFX helps me collaborate closely with artists and engineers while bridging the gap between content and code. This allows me to prototype quickly, iterate on gameplay ideas, and translate design goals into reliable, shippable features.

Below are some of the projects I’ve worked on. Click on the thumbnails for details about what I did, screenshots, and video breakdowns.