Gravity System
Engine: Unreal 5
Role: Developer
Focus: Prototype, multiplayer
Platforms: PC, Mobile
About:
An experimental R&D prototype for a personal project.
For BHB: BIOHAZARD BOT I developed a custom gravity system in Unity with C#. I was toying with the idea of a possible sequel or remake and was curious as to whether it would be viable to do it in Unreal, so I set some time aside to experiment with porting the original system to Unreal.
It worked out better than expected and I was successfully able to recreate the systems Iād built in Unity in Unreal. Since I was interested in the possibility of co-op, I also updated the Unreal version to support networked multiplayer.