Gravity System

Engine: Unreal 5

Role: Developer

Focus: Prototype, multiplayer

Platforms: PC, Mobile

About:

An experimental R&D prototype for a personal project.

For BHB: BIOHAZARD BOT I developed a custom gravity system in Unity with C#. I was toying with the idea of a possible sequel or remake and was curious as to whether it would be viable to do it in Unreal, so I set some time aside to experiment with porting the original system to Unreal.

It worked out better than expected and I was successfully able to recreate the systems I’d built in Unity in Unreal. Since I was interested in the possibility of co-op, I also updated the Unreal version to support networked multiplayer.


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